Wow: Blizzard's new philosophy? Features instead of balancing
When the current WoW patch 9.2 came to the live servers , not only we had to revise a whole bunch of our articles and guides again thoroughly. The developers had decided to overcome bosses such as Halonddrus or Lihuvim again and to bring them to the live servers in completely different form.
- Blizzard listens to feedback
- Balancing? Let's do it later!
- Features before balancing - Blizzard's new way?
But not only to the release, even during the current PTR, the developers had already adapted and changed various things. There were requirements for Legendaryys high and down changed and even whole campaign chapters pushed back and forth . Not only starting from the way the cipher of the first with many things interact.
Blizzard listens to feedback
Most of these adjustments were based on detailed feedback, which the PTR players provided the developers in the forums. But there were also some places, because the designer of Blizzard himself came to the conclusion that what has belched well in their head maybe well, in practice will probably work more moderately. Halonddrus was completely rebuilt after the tests and even several times adapted during the World First Race. Source: Blizzard Instead of racing with his head through the wall and acting in the faith, you know better than the players, the developers have taken the feedback to heart and a whole lot of them (if not everything) implemented. Of course that meant a whole bunch more work - which was missing elsewhere.
Balancing? Let's do it later!
With all the work that the developers put into the fine-cut of the features, balancing remained heavily on the track in many places. But now we do not mean the usual "class X makes a little more damage than class y", but really massive inequalities.
That such a thing would happen was to be foreseen in some places. If you roll over whole bosses and then it is beaten untested (or only played by the internal test team) to the live servers, then it is little surprising that that can quickly go into the pants.
Of course, the developers could have been waiting for a few weeks even after the fine grinding, with the release of patch 9.2. But let's be honest with ourselves - the most allest from us would have found that really well.
So what followed in the first weeks of the current update was a non-ending power of hotfixes that have shot a pretty much every Balancing screw, which has wow (Buy Now). Bosse, Animal Sets, Legendary's, PVP - There were no generous adjustments on the part of the developer. Meanwhile, the picture is in order , but at the beginning of patch 9.2 to speak of good balancing, would be more than measuring.
Features before balancing - Blizzard's new way?
Compared with previous patches, a very different procedure is shown here. Previously, there was much less adjustments on the PTR and the features usually came as the developers they have come up with. The balancing (mostly) was much better. Let's see a rethinking from Blizzards - or is that a unique thing? On the bonuses of the animal sets more than once screwed out - before and after the release of patch 9.2. Source: Blizzard In our eyes, the former would be a very worthwhile approach. Normally, we play a patch several months, in the case of a final patch mostly much longer. Since the bumpy start can bealded quite. Otherwise, bad features that are characterized by perfect balancing would hardly inspire anyone.
The ciphers of the first and their link with the remaining content - today is hardly anything left of the first version. Source: Blizzard This is already reflected in the justifications, why players wow the back. While we have sentences like "the expansion," or "Splitter of domination nerves just heard" often heard, we came to us something like "my animal set is much weaker than the others" alight come to and then, but was never the Reason for leaving the game - rather for a reroll on a different style of play.
Finally, our question to you? How do you do it if patch 9.2 would not be a unique thing and the developers would prefer their time in the fine grinding of the features, instead of better balancing? Of course, it would be perfect to easily get both, but that will probably stay a desire to stay if we do not want to wait much longer for the individual content updates.
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