Will you return Deus EX or Thief? Eidos Montreal does not close doors after the success of guardians of the galaxy

Marvel s Avengers (formerly called Job Avengers) is a video game released by Square Enix Europe in cooperation with Marvel Gamings. It is created by Crystal Dynamics, Eidos Montreal, Nixxes Software Program and also Crystal Northwest. After being introduced for May 15, 2020, he finally repelled on September 4, 2020 on Xbox One, Playstation 4, Computer and Arena.

Good times live in the offices of Eidas Montreal after successfully signing an ambitious collaboration with Marvel in the newly released guardians of the Galaxy. However, what will come from now on for the development study? What are the following steps to give in your offices? In 3DGEGOS we have chatted with the creative director of his latest premiere, Jean-François Dugas, about the possibility of returning to past successes of the company as the saga of EX or Thief, a window that, of course, does not seem Closed by Canadians despite the cripical response of the developer.

they did not want you to be connected with the movie or based on comics When you have the opportunity to work on a large project, no matter what it is, I will always be excited, so the answer would be Yes, I would like to work on many of the projects that we have already done in the past, he concluded. The Producer of Guardians of the Galaxy, Olivier Proulx, also wanted to tell the differences between working with Square Enix s own brands such as Deus EX or Thief and working with a company like Marvel with one of his licenses: Normally, in Eidos Montreal and Square Enix, we work with licenses that are ours so we can do practically what we want with those franchises and characters. But these characters are well known, and although we enjoy great creative freedom we had to look for the balance to be our and recognizable with Marvel.

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It is not the only difference outstanding by the Eidas Member Montreal: The other great difference when working on guardians of the galaxy or other projects ours is that it is not a game as serious as what we usually treat: there is a lot of humor, there are many jokes and there are many colors, he said, it is a different video game to things we have worked in the past, so we have had to relender certain things that we used to do and have been a real challenge when we We put in flour with the game and started working. Of course, he acknowledged that we have had a great time with the game: very positive emotions and has been valuable to work on something so positive in recent times for the whole team.

There were never doubts on the part of Marvel over our perspective or Belief Olivier Proulx ProLx also wanted to give his part over how the Alliance between Eidas Montreal and Marvel were generated for the realization of Guardians of the Galaxy: When offered us the Work we knew that we would have total freedom and what game we wanted to do, it was always our game and we always put our DNA in the software, very focused on history with very imposing characters, with a lot of personality and decisions and consequences. In which we liked to work as long as we have let us work on them. There were never doubts on the part of Marvel over our perspective or belief.

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What we saw that was truly exciting is that everything went from the characters, explained Proulx, We thought it would be cool to follow the adventure of the Guardians, but we also thought it would be even more cool if we would allow the player to be one of the guardians. We began to imagine the gameplay being the self-proclaimed Star-Lord leader and began to look a lot like the idea that we started to have in the head of what was his relationship with such an eclectic team. Read the analysis of guardians of the galaxy to know how it has been to Eidos with Marvel s characters. The game is now available on PS4, Xbox One, PS5, Xbox Series X | S, Nintendo Switch and PC.

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