Wow nerft 7 dungeons, auch the raid wire simple

7 The a total of 9 Dungeons byWorld of Warcraft Shadowlands were generated. We reveal you what has become easier.

With the start of the new mythical + season, a few problems with the dungeons have clarified several weeks ago. Some bosses are particularly stubborn or cause too big problems, so that Blizzard had to intervene. Now new Nerfs have been published, which relate to a total of 7 of the 8 original Shadowlands dungeons. The RAID Sanctum of Rule was also simplified in places.

What has changed? Basically, the strength of some bosses and trashmobs was adapted, which, depending on affix, were too powerful and prepared the groups special difficulties. Almost every dungeon has received at least a little weakening, which should be easier to successfully master the instances on higher levels of difficulty.

These are the changes in detail

The Andre Page

  • The duration of rage of the angry ghosts was reduced from 6 seconds to 5 seconds.

Halls of the atonement

  • The time limit in mythical + was raised from 31 minutes to 32 minutes.
  • The damage of Echelon's stone candy the jump was reduced by 15% in mythical and mythical +.

Mist from Trna Scithe

  • Duration of dromans wrath in the fight against Ignra ​​Maloch increased from 12 to 15 seconds.

Disease fall

  • The life points of the mucosols of epidemics were reduced by 50%.
  • The life points of glucers from Globgrog was reduced by 30%.

Bloody depths

  • Urgental tick now loses all stacks of fully eating when she leaves the fight.
  • Energy-filled typewroll triggers no effects on death, but no more effects or bloody.
  • Kryxis of the free care now causes 20% less damage.

The necrotic swine

  • Surgeon meat seam now has 10% less life points.

Theater of pain

  • The shield of Sathel's damaged now absorbs only 20% of his life points (previously 30%).
  • Dessia The holder causes 40% less damage with shatters.

When are the changes live? Already from now on. With the restart of the server in the past night of 10.08. On the 11.08. the changes have been activated. You should notice it immediately in the sanctum of domination and the various dungeons.

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What was still changed? Apart from the significant Nerfs, there were also a few bugfixes that are allowed to worry about players for everyday collectors. For many weeks, the players have tried to farm the toy darkened judgment stone - but it is never drupted. Now Blizzard has finally improved and ensured that the toy of MOBS can be left on Korthia and the rack.

What do you think of the Nerfs? Are the good and useful? Or is everything too easy?

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