The Elder Scrolls: Blades is better with patch 1.5 than ever

I have the Elder Scrolls: Blades played since the start and I dropped out how many other people have fallen for a while. I checked up, triggering free chests from the store, did a few quests, but nothing took me to stay at the game, and nothing had happened since I had reached the soft level upper limit, for their overcoming Either excessive grinding or microtransaction expenses were required.

But with the last update, I think that maybe I'll play a bit more often. After months of waiting for the start of the delayed switch port and months of waiting for something interesting in the game, it seems, as Bethesda finally released the rule and has just risen and has improved the whole game.

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Whether it's about collecting prey, crossing dungeons, building buildings and decorations to earn gems or whatever, in The Elder Scrolls: Blades AB Patch 1.5 feels almost everything improved significantly, and I could not be satisfied be with that.

Beautiful prey

Perhaps the greatest change in the game is the fact that the timers are gone. Yes, just gone, and you can open your chests immediately when you purchase it. That's amazing and also means that I wasted a lot of jewels when I increased my chest inventory.

You will also find a lot more loot of enemies and lying only in dungeons and quests. There are far more booty nodes that can be harvested in quests, and several larger nodes offering greater rewards.

It is now much more likely that enemies themselves drop weapons and armaments, including rare objects, making the fight through waves of enemies on quests much rewarding and more interesting. This is a small change that essentially helps to make the game entertaining.

Creepy Caves

When the Elder Scrolls: Blades came to the market, the environment in my opinion was disappointing. If you arrive quests, you are often migrated through one of two or three types of caves or forests and it has repeated incredibly fast. Well, I am pleased to report that the main quests now officially offer many more variety.

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I was in a flooded pirate bay with clad skeletons. In the main quests there are now far more interesting environments. Although it has to be said, the daily dungeons are still pretty equal, as well as the Abyss.

This has made moving through areas and fulfilling quests much more pleasant, and if it is coupled to the above point over prey? Damn again, there is quests better than ever. Maybe still not quite comparable to a real Elder Scrolls experience, but definitely in the right direction.

Arena customizations

The arena is finally in the game, brings PVP fights and opens the doors for competition between players. Personally, I'll take a step back, because I find the dungeon crawl much more pleasant, but if you want to assert your dominance over other players from The Elder Scrolls: Blades, then this is the place for this.

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In addition to the arena, there was also a big update of the combat balance in which the properties of a series of trains and skills were changed to work better in PVP. This is fair, but you may want to look at your equipment, skills and spells, to see if you do as well as you want.

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