Sky Rim Sky Rim Urban Legend Leading to the Mountain of Treasure The former developer refers to the original developer-a beautiful design that was born from randomness

The former Bethesda Softworks Developer Joel Burgess talked about of the Elder Scrolls V: Skyrim of The Elder Scrolls V: Skyrim talked about the rumor .

The other day, the posting of the game developers who spoken the backstage in the famous opening scene of Sky Rim became a topic, but Joel inspired by this is especially like in the urban legendary episode transmitted to Skylim As a nomo, the back story of Treasure foxes (The Myth of the Treasure Fox) is talked with his own Twitter.

Among the players of Sky Rim, the information If you see wild foxes, we will reach the treasure mountain to the mountain of treasure has spread. Joel, who saw this rumor on the net, Who is this kind of thing? And informally, a survey of internal development teams was not officially implemented, but the ability to direct players to treasures against foxes is implemented It is said that there was no.

As a result of investigation The cause of crunching Dvakin to the mountain of treasure was by Navmesh (Navmesh) used for Navigation of AI in Skylim.

According to Joel's brief description, navymesh is a visible 3D polygon sheet, placed in various places on the field, where it should go anywhere, where to go to AI? It is decided. After the AI ​​installed in the Skylim NPC should do what to do, determine and act based on the arranged navymesh.

If the fox AI encounters a player, it is programmed to be basically running and the navymesh is used for the route selection when escaping. Here is the point, but the criteria that judge how far the fox AI has been separated as a player is not a metric standard, but it will be a navymesh standard.

As a way to use the Sky Rim naviment, a large wilderness is placed a few large naviemeshes, and a large number of small navymhes is placed to make the route in detail like camping and cabins. Therefore, it is said that foxes are placed in many cases where navymesh is placed to be separated more easily, and it seems to run towards camping and ruins scattered in the world of Skyrim. As a result of this specification, foxes said that the player was the same as guiding the treasure mountain.

Joel is a bit otaku-like story, but I love this story. Eemergent GamePlay (Drawing game play: How to play beyond the estimated development side) is often used in the sense of designed randomness But this is a case that this is a case that the actual game play that is not designed is a case of overlapping system foaming pot. I think that is a very beautiful thing.

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